http://www.youtube.com/watch?v=yj6b5n7XzZ4
This is what I achieved as an initial result.
I have done this in Maya particles.
Here is how:
1. Take a plane and in the dynamics menu set go to particles>emit from object.
2. Change the emitter type to surface.
3. select the particle attributes in attribute editor.
4. Change the render type to clouds.
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